
iPod Nubz
Pator Tech School Minmatar Republic
4
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Posted - 2013.04.26 05:23:00 -
[1] - Quote
Todath Narod wrote: The proc as fitted has 20k hp. With the resists and the adaptive (assuming its engaged) the EHP would be higher, no?
Use of the term tank in reference to the proc is a general term that many veterans have used. The HP showing on the fittings screen is 20k. Are you saying the EHP is lower?
No, the EHP is Higher than the actual HP. I believe however that you mean EHP and not HP, because for the love of god, i did the sacrilege of trying to fit this **** mining ship (a first) and the only way to get to 20k net HP is by going way, WAY over powergrid. Fitted as per your little information you gave (i didn't fit the stabs because it would've melted my PC and deleted my eve accounts with it)
Please see attached image: impossible fitting in EFT
Todath Narod wrote:Haulie Berry wrote:Quote:3. had adaptive invul and 2 rigs for resists. Just to be clear about something: That ain't a tank. Thanks for that clarification. Its seems to me in game terms its a passive tank, but I agree: a real tank has shield and armor tanking modules.
Don't, just.... DON'T you ever mention dual tanking a ship. Shield, or armor. not AND! What the poster meant was that 20k (e)HP is laughable at best. it's not what he interprets as a "tank". Especially not when dipping solo into unknown lowsec systems.
Todath Narod wrote:2 Scrams seems to me unlikely at a gate camp because, unless I am mistaken where people pop out of a gate is variable to about 9km I think. So you would have to have a lot of ships to cover the sphere of probability there. Im more concerned about bubbles - but I really don't know much about that. But, you are right, the math says 2 scrams beats 2 stabs. In fact, 1 scram and 1 destab beats 2 stabs. And I agree with you and the other poster who said this. It is a system I would like to mine regularly as it would fill all of my rares needs, and positioning an alt about 150km from the gate seems to me like a great and fast way to see the gate camp before I go in. And just to be clear - if I see it, I'm not going in. 
Just to be clear he said the same than you. You might have misunderstood him. However: 2 stabs are good for nothing except "maybe" get away from a "loner" ganker, unless he has a faction scram. Against a gatecamp of a gang, your 2 stabs won't help derp. Scram has 9km range, yip, you're right. But if its a gang, 3 people using disruptors and you're toast. there, easy. Also, people camp with OGB alts. and faction scrams. Or a lachesis. Hell, any proper camp, even of 2-4 people will have like 5-9 point strengths on you. If they don't then you get lucky.
8 seconds is an eternity to warp.
SOLUTION: Stay the hell out of low/null sec The question asked and answer you were looking for: You did a LOT wrong, but regardless of if you would have done everything right, you would still have died to that gatecamp. Simple.
Venture would've been better because of natural +2 stab strength. however, ventures warp too slow, still. I usually juust blap them due to their little to non-existent tank. Use a scout. a second character, man, jump into the system before your main, look around, then bring in main. Also:
DO NOT USE A NOOBSHIP! EVER!!!!! Buy a SHUTTLE! I don't know where this myth started that leads everybody to believe noobships warp as quickly as shuttles. Shuttle is virtually impossible to lock. A Noobship can be locked by a solo BC even, depending on fit.
Now that you have your answers, /thread. |